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Unity's SceneManager.LoadScene has an option to load scene additively.
Can't find the same option for BoltNetwork.Connect() (to load remote scene additively on client) and BoltNetwork.LoadScene() (for server)
Unity's SceneManager.LoadScene has an option to load scene additively.
Can't find the same option for BoltNetwork.Connect() (to load remote scene additively on client)
and BoltNetwork.LoadScene() (for server)