Godot v4.7.1, Fedora Linux, installed through Flatpak. Godot has full filesystem access.
The binary is present at /home/comigo/.var/app/org.godotengine.Godot/cache/godot/gdquest/gdscript-formatter, has the +x flag. The plugin's settings do point at this location.
Throws this on every format command (tried with different scripts, all are valid and working in-game):
ERROR: core/variant/variant_utility.cpp:1023 - Format GDScript failed: res://roguelite/relics/embedded_starfish.gd
ERROR: core/variant/variant_utility.cpp:1023 - Exit code: 1 Output:
ERROR: core/variant/variant_utility.cpp:1023 - If your script does not have any syntax errors, this might be a formatter bug.
Running the executable in style ./gdscript-formatter /path/to/file.gd does work and change the file (and makes mistakes, will open a separate issue if there isn't one for that case).
Still, it doesn't run in Godot. I tried disabling other script editor-related plugin, restarted, and it didn't help.
Godot v4.7.1, Fedora Linux, installed through Flatpak. Godot has full filesystem access.
The binary is present at
/home/comigo/.var/app/org.godotengine.Godot/cache/godot/gdquest/gdscript-formatter, has the +x flag. The plugin's settings do point at this location.Throws this on every format command (tried with different scripts, all are valid and working in-game):
Running the executable in style
./gdscript-formatter /path/to/file.gddoes work and change the file (and makes mistakes, will open a separate issue if there isn't one for that case).Still, it doesn't run in Godot. I tried disabling other script editor-related plugin, restarted, and it didn't help.