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Make FBM intelligible #10

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@GoogleCodeExporter
Currently the frame data of fbm is undocumented:

01A: frame input data. The format varies depending on which inputs the game
supports and may be compressed (unknown).

=(

This makes movies totally uneditable outside of rerecording. Some
documentation could help fbm be supported by something like TAS movie editor.

As with input display, the button names don't have to be descriptive,
because you would be able to figure out from the context what maps to what.

(Ultimately we want a plain text format like fm2.)

Original issue reported on code.google.com by dammi...@hotmail.com on 4 Nov 2009 at 2:49

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