Skip to content

Sound rate affects sync #13

Description

@GoogleCodeExporter
winding218 discovered the cause of the Metal Slug-X desyncs:

http://tasvideos.org/forum/viewtopic.php?p=217064#217064

The sample rate of playback and recording must match. (I tried messing with
the other settings he mentioned and it didn't affect sync.)

The sensible solution is to write the sample rate in the fbm header and
force playback to conform to it. Snes9x and gens do something similar, I think.

Original issue reported on code.google.com by dammi...@hotmail.com on 22 Nov 2009 at 5:39

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions