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Copy pathasynchronous_decode.cpp
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61 lines (58 loc) · 2.42 KB
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/**************************************************************************
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**************************************************************************/
#include "asynchronous_decode.h"
#include <assert.h>
#include "ffmpeg.h"
QVector<short> AsynchronousDecoder(QString file,MEAudioDecoder *decoder)
{
do{
decoder->dealloc();
}
while(decoder->OpenFile(file)<0);
if(decoder->getSuccessFlag()<0)
return QVector<short>();
QVector<short> data;
decoder->decoder(data);
// plot->update(data);
qDebug()<<"decode finsih";
return data;
}
int AsynchronousEncoder(QString file,MEAudioDecoder *decoder,int64_t time,int frames)
{
return ffmpeg_conver_audio(decoder->getFileName().toLocal8Bit().data(),
file.toLocal8Bit().data(),
decoder->getSampleRate(),
decoder->getChannels(),
time,
frames);
qDebug()<<"encode finish";
}
void AsychronousInsertMusic(QString file,InsterMusicParam param)
{
MEAudioDecoder *decoder[2]={param.decoder1,param.decoder2};
int64_t time=param.time;
double encodeFrame1=param.encodeFrame1;
double encoderFrame2=param.encoderFrame2;
ffmpeg_conver_audio(decoder[0]->getFileName().toLocal8Bit().data(),
decoder[1]->getFileName().toLocal8Bit().data(),
file.toLocal8Bit().data(),
decoder[0]->getSampleRate(),
decoder[0]->getChannels(),
time,
encodeFrame1,
encoderFrame2);
qDebug()<<"encode finish";
}