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Copy pathqueue.h
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158 lines (133 loc) · 3.15 KB
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#ifndef QUEUE_H
#define QUEUE_H
#include <iostream>
#include <string>
#include <stdexcept>
#include <new>
#include "node.h"
using namespace std;
class QueueEmpty : public runtime_error {
public:
QueueEmpty() : runtime_error("Queue Empty"){}
QueueEmpty (const string &what) : runtime_error(what){}
};
template <typename T>
class Queue{
public:
Queue();
Queue(const Queue<T> &s) throw(bad_alloc);
bool empty() const;
unsigned size() const;
T &front() const throw(QueueEmpty);
T dequeue() throw(QueueEmpty);
void enqueue (const T&) throw(bad_alloc);
const Queue<T> &operator = (const Queue<T> &) throw(bad_alloc);
void printInternal() const;
void clear();
void printInternal();
~Queue();
private:
unsigned sz;
Node<T> *frontPtr;
Node<T> *backPtr;
void initialize();
};//Queue
template <typename T>
void Queue<T>::initialize(){
sz = 0;
frontPtr=0;
backPtr=0;
}
template <typename T>
Queue<T>::Queue(){
initialize();
}
template <typename T>
Queue<T>::Queue(const Queue<T> &s) throw(bad_alloc){
initialize();
*this = s;
}
template <typename T>
bool Queue<T>::empty() const{
return (frontPtr == 0);
}
template <typename T>
unsigned Queue<T>::size() const{
return sz;
}
template <typename T>
T& Queue<T>::front() const throw (QueueEmpty){
if (empty())
throw QueueEmpty("Front(): Queue empty");
return frontPtr->getObject;
}
template <typename T>
T Queue<T>::dequeue() throw(QueueEmpty){
if(empty())
throw QueueEmpty ("Dequeue: Queue empty");
Node<T> *ptr = frontPtr;
frontPtr = frontPtr->getNextPtr();
T value = ptr->getObject();
delete ptr;
sz--;
return value;
}
template <typename T>
void Queue<T>::enqueue(const T &item) throw(bad_alloc){
Node<T> *ptr = new Node<T> (item);
if (frontPtr == 0)
frontPtr = ptr;
if (backPtr != 0){
backPtr->setNextPtr(ptr);
}
backPtr = ptr;
sz++;
}
template <typename T>
void Queue<T>::clear(){
Node<T> *ptr = frontPtr;
while (frontPtr != 0){
frontPtr = frontPtr->getNextPtr();
delete ptr;
ptr = frontPtr;
}
initialize();
}
template <typename T>
Queue<T>:: ~Queue(){
clear();
}
template <typename T>
const Queue<T> &Queue<T>:: operator = (const Queue<T> &s) throw (bad_alloc){
if (&s != this){
if(!empty()) clear();
sz = s.sz;
Node<T> *sptr = s.frontPtr;
Node<T> *last = 0;
while (sptr != 0){
if(last == 0)
frontPtr = last = new Node<T>(*sptr);
else{
last->setNextPtr(new Node<T> (*sptr));
last = last->getNextPtr();
}//else
sptr = sptr->getNextPtr();
}//while
}//if
return *this;
}
template <typename T>
void Queue<T>::printInternal(){
Node<T> *current = frontPtr;
int i=0;
cout<<"front: "<<frontPtr<<endl;
while (current !=0){
cout<<"Node: "<<i<<endl;
cout<<"Address: "<<current <<endl;
cout<<"contents: "<<current->getObject()<<endl;
cout<<"next ptr: "<<current->getNextPtr()<<endl;
current = current->getNextPtr();
i++;
}//while
}//printInternal()
#endif