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Guesswhat Studio

Guesswhat Studio banner: dice, sparks, and playful systems

Guesswhat Studio · 全靠猜

We roll strange ideas into playable systems.
我们把奇怪但发光的灵感,掷成可以玩的系统。

Linnet · Calabash · SkillDocs · Support

Guesswhat Studio, or 全靠猜, started as an indie game studio and still moves like one. We care about rules, surprise, pacing, mood, and interfaces that invite people to try things.

全靠猜最初是一个独立游戏工作室,现在也仍然保留着这个核心:我们在意规则、惊喜、节奏、气氛,以及让人愿意动手探索的界面。

The first public releases happen to be tools. That is not a detour. Some ideas become games, some become utilities, and some sit somewhere in between. The studio follows the spark, then shapes it with taste and design.

我们最先公开的作品碰巧是工具,但这不是偏航。有些灵感会长成游戏,有些会长成工具,还有一些会停在两者之间。我们先相信火花,再用审美和设计把它做成形。

The studio is founder-led and mostly founder-maintained by @yuyangxueed, so the work stays personal, opinionated, and close to actual use.

工作室由创始人 @yuyangxueed 主导并主要维护,因此作品会保持个人、明确、有取舍,也贴近真实使用。

Now Rolling · 正在掷出

Linnet animated teaser preview

A daily signal ritual for curious people.
给好奇心准备的晨间信号仪式。

Linnet collects arXiv papers, Hacker News stories, GitHub trends, weather, and optional sources overnight, then turns them into a searchable morning digest.

Linnet 会在夜里收集论文、技术新闻、GitHub 趋势、天气和可扩展来源,并在早晨生成可搜索的每日简报。

Live site · Use template · Discuss

Astro Python GitHub Actions LLM self-hosted

Calabash case board preview

A manual case board for readers who want to play detective.
给想亲自破案的读者准备的手动案件板。

Calabash tracks characters, clues, aliases, relationships, and theories chapter by chapter, without AI solving the mystery for you.

Calabash 按章节记录人物、线索、别名、关系和推理,不让 AI 代替你破案。

Live demo · Feedback · Discuss

TypeScript React Tauri local-first multilingual

Agent SkillDocs preview

Manage Agent Skills like docs. Distribute them through Git.
像管理文档一样管理 Agent Skills,像分发代码一样分发给 AI agents。

Agent SkillDocs is a docs-native, Git-backed workflow for turning team playbooks and repeated AI instructions into installable agent skills.

Agent SkillDocs 把团队流程、SOP 和反复使用的 AI 指令变成可审查、可版本化、可安装的 agent skills。

Repository · Plan

SKILL.md Markdown Git docs-native

Private game prototypes preview

Roll 04 · Games TBD

The game heart is still here. The games are just not ready yet.
做游戏的心还在,只是作品还没到能公开的那一步。

Silk Road: a hard logic route-planning strategy sim about building a living trade network under no-crossing topology pressure.

丝绸之路:在路线不交叉的拓扑压力下,编织跨文明贸易网络的硬核逻辑策略经营原型。

Animal Café: a cozy idle café game about animal staff, team synergies, seating puzzles, and gentle long-term progression.

Animal Café:关于动物员工、团队协同、座位 puzzle 和长期成长的温馨放置经营原型。

private prototypes Godot TBD still rolling

The Guess · 全靠猜

Guessing is not being careless. It is giving strange ideas a fair roll, then doing the hard design work after the dice stop.

“猜”不是随便乱来,而是给奇怪的想法一次公平的投掷,然后在骰子停下之后认真做设计。

  • Play first · 先考虑可玩性: even non-game tools should have rhythm, agency, and discovery. 即使不是游戏,工具也应该有节奏、主动性和发现感。
  • Strong premises · 强前提: a project starts when an idea has enough spark to survive implementation. 一个项目开始于某个灵感足够亮,亮到值得被实现。
  • Useful uncertainty · 有用的不确定性: randomness can open the door, but taste decides what stays. 随机可以打开门,但留下什么要靠审美。
  • Small systems · 小系统: clear rules, visible state, good defaults, and escape hatches. 规则清楚、状态可见、默认好用,也保留退路。

Studio Pulse · 工作室脉搏

Guesswhat Studio GitHub metrics overview

Guesswhat Studio featured repository metrics

Connect · 联系

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