- Passionate software engineer focused on building performant, user-centric applications across mobile, web, backend, and games.
- Interests: game engines, real-time graphics, clean architecture, and polished UI/UX.
- Currently leveling up in Python, Java, and C++ while shipping production-grade Flutter and JavaScript projects.
- Collaboration-friendly: open to partnering on impactful projects.
- Pronouns: Mr
- Reach me: kynmmarshall@gmail.com
- 🔥 Flame (Flutter) — fast mobile game loops, components & native bridges
- 🐍 Pygame — rapid 2D prototypes and gameplay logic
- 🖼 graphics.h / C — low-level rendering prototyping (learning rendering fundamentals)
- 🎛 Custom C++ Engine (OpenGL / GLSL) — shaders, batching, asset handling
- 🗺 Tiled — map design + tile-based level workflows
- ⚡ CI/CD: automated builds, tests, linters, and deployment pipelines (Jenkins / GitHub Actions)
- 🧪 Testing: unit, integration and smoke tests wired into pipelines
- 📦 Release automation: build artifacts, versioning, native packaging
- 📊 Observability: centralized logs, basic metrics and alerting for services
- 🖥 VPS & Hosting: provisioning and configuring VPS for web/backends, DB setup (secure configs), and static hosting
- 🔐 Ops skills: service deployment, backups, basic security hardening, and automation via scripts
- 📫 kynmmarshall@gmail.com — collab, freelance, or open roles
- 👀 GIFs of games
- Production-ready Flutter apps with native modules (Flame where appropriate).
- Clean, testable backend services in Node.js.
- Performance-oriented C++ modules and graphics exploration.
- Continual improvement of developer experience with robust tooling and automation.
- Email: kynmmarshall@gmail.com
- Open to collaboration—reach out for mobile, web, backend, or Windows projects.






