A minimal implementation of a Compute Shader using OpenGL 4.6 on Windows. This project uses vcpkg for dependencies and CMake for building.
- Scoop
- Visual Studio (Compiler)
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Install Dependencies
scoop install vcpkg vcpkg integrate install vcpkg install glfw3 glad --triplet=x64-windows
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Configure & Build
cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE="$env:USERPROFILE/scoop/apps/vcpkg/current/scripts/buildsystems/vcpkg.cmake" cmake --build build --config Release
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Run
.\build\Release\gpgpu_test.exe