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OpenGL GPGPU Minimal Example

A minimal implementation of a Compute Shader using OpenGL 4.6 on Windows. This project uses vcpkg for dependencies and CMake for building.

Prerequisites

  • Scoop
  • Visual Studio (Compiler)

Build Instructions

  1. Install Dependencies

    scoop install vcpkg
    vcpkg integrate install
    vcpkg install glfw3 glad --triplet=x64-windows
  2. Configure & Build

    cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE="$env:USERPROFILE/scoop/apps/vcpkg/current/scripts/buildsystems/vcpkg.cmake"
    cmake --build build --config Release
  3. Run

    .\build\Release\gpgpu_test.exe

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