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feat: add per-sound boundary effects - #342

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han4wluc merged 2 commits into
mainfrom
feat/per-sound-bgm-transitions
Aug 13, 2026
Merged

feat: add per-sound boundary effects#342
han4wluc merged 2 commits into
mainfrom
feat/per-sound-bgm-transitions

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@han4wluc

@han4wluc han4wluc commented Aug 12, 2026

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Adds reusable update effects at individual sound iteration boundaries.

The engine now:

  • accepts flat beginEffect and endEffect selections on BGM, SFX, and voice sounds
  • requires those selections to reference type: update audio-effect resources
  • compiles volume, pan, and playback-rate keyframes directly onto rendered sound nodes
  • applies selection playback speed while compiling keyframe timing
  • leaves channel-level bgm.audioEffects transitions unchanged
  • removes the discarded per-sound incomingTransition / outgoingTransition handoff contract
  • bumps route-engine-js to 1.45.0 and regenerates localization validators

Companion client PR:

Validation:

  • bun run lint
  • bun run test (2,031 tests passed)
  • bun run build
  • targeted audioChannels/sound-boundary-effects.yaml VT capture

@han4wluc han4wluc changed the title feat: add per-sound BGM transitions feat: add per-sound boundary effects Aug 13, 2026
@han4wluc
han4wluc merged commit 03f91d6 into main Aug 13, 2026
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