Bugfix Rebalance: Crusher melee attacks slow for 3.5 seconds (was 2 seconds) - #12977
Bugfix Rebalance: Crusher melee attacks slow for 3.5 seconds (was 2 seconds)#12977antlersss wants to merge 1 commit into
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it being a bugfix does not change the ffact that it has the balance approval tag, so that is a moot point to make here. |
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The "why is this PR good for the game" section states no balance reasoning as to why the value was altered, purely stating it's a bugfix. The inclusion of a balance approved tag does not change the fact that there was no reason provided as to why the changes were made, from a balance perspective. Seeing as crusher is already one of the weakest t3 castes in the current game and nothing was given to supplement the nerf, the change should not have been made. Passing it under the guise of a bugfix is bad practice. I encourage anyone in the future to atomize their PR's into a fix section and a balance section in the future. |
About the pull request
Un-nerfs the crusher's melee slow from 2 seconds to 3.5 seconds, after bugfix #12241 nerfed them.
Explain why it's good for the game
Crusher is currently the weakest T3 caste in the game. We should not have nerfed it in the first place.
Additionally, bugfixes should not seek to actively rebalance the game. If returning code to intended behavior has the side effect of numbers or stats being changed, the fix should adjust their values accordingly to return balance to how it was beforehand.
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<details>tags.Changelog
🆑 Antlers
balance: Un-nerfs the crusher's melee attack slow after its bugfix, returning it to 3.5 seconds
/:cl: