Real-time 3D for games, architecture, and the browser. I turn heavy 3D projects into fast, interactive experiences anyone can open from a link — no downloads, no installs.
Technical Artist and Unreal Engine developer specializing in real-time optimization, Pixel Streaming, multiplayer systems, and pipeline automation. I make 3D run fast and ship anywhere — and I build the tools that get teams there sooner.
- Currently: Unreal Engine Developer @ Eagle 3D Streaming · Founder of Horizon ArchSystems
- Focus: Pixel Streaming, performance optimization, multiplayer, Python tooling for Maya & Blender
- Teaching: free Unreal Engine tutorials on YouTube and step-by-step written guides
- Status: Available for freelance work — remote, worldwide
| The problem | What I deliver |
|---|---|
| "Our game or 3D app runs slow." | Profiling, asset slimming, lighting & GPU fixes — up to 80% poly reduction in production. |
| "We want people to try our 3D without installing anything." | Unreal Engine + Pixel Streaming, running in a normal browser tab. |
| "Clients can't picture the building from drawings." | Interactive architectural walkthroughs via Horizon ArchSystems. |
| "Our team loses hours to repetitive busywork." | Python automation for Maya, Blender & Unreal — batch tools, scan-to-engine pipelines. |
| "Multiplayer or VR keeps breaking." | Multiplayer & VR implementation, including over Pixel Streaming, plus debugging. |
- UE5 Assign Material Automation — batch-assign materials across many assets in Unreal Engine 5 (Python).









