Skip to content
View marufx86's full-sized avatar
🧷
Looking For Join a Unreal Engine Team
🧷
Looking For Join a Unreal Engine Team

Highlights

  • Pro

Block or report marufx86

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
marufx86/README.md

Maruf Khan Ornob

Technical Artist · Unreal Engine Developer · 3D Generalist

Real-time 3D for games, architecture, and the browser. I turn heavy 3D projects into fast, interactive experiences anyone can open from a link — no downloads, no installs.

Portfolio



LinkedIn ArtStation YouTube FAB Docs CV Email


About

Technical Artist and Unreal Engine developer specializing in real-time optimization, Pixel Streaming, multiplayer systems, and pipeline automation. I make 3D run fast and ship anywhere — and I build the tools that get teams there sooner.

  • Currently: Unreal Engine Developer @ Eagle 3D Streaming · Founder of Horizon ArchSystems
  • Focus: Pixel Streaming, performance optimization, multiplayer, Python tooling for Maya & Blender
  • Teaching: free Unreal Engine tutorials on YouTube and step-by-step written guides
  • Status: Available for freelance work — remote, worldwide

What I help teams with

The problem What I deliver
"Our game or 3D app runs slow." Profiling, asset slimming, lighting & GPU fixes — up to 80% poly reduction in production.
"We want people to try our 3D without installing anything." Unreal Engine + Pixel Streaming, running in a normal browser tab.
"Clients can't picture the building from drawings." Interactive architectural walkthroughs via Horizon ArchSystems.
"Our team loses hours to repetitive busywork." Python automation for Maya, Blender & Unreal — batch tools, scan-to-engine pipelines.
"Multiplayer or VR keeps breaking." Multiplayer & VR implementation, including over Pixel Streaming, plus debugging.

Tech & Tools

Unreal Engine Blender Autodesk Maya Houdini Substance 3D ZBrush Python C++ Git

Code Snippets

Latest from YouTube

How to Fix Cluster View & Bone Colors in UE5 Fracture Mode - old How to Fix Cluster View & Bone Colors in UE5 Fracture Mode | Available on FAB Why Your Unreal Engine Game Looks Different on Android (And How to Fix It) How to Package Unreal Engine 5.5 for Android (Step-by-Step Setup) Fixing Multiplayer "Access None" Blueprint Errors in Unreal Engine 5 Stop Wasting GPU Power in UE5 (Fix FPS Before Packaging)

GitHub Stats

GitHub stats Top languages

Certifications

AI & Agent Development
Anthropic — Introduction to Agent Skills
Unreal Engine & Game Development
Certificate Certificate Certificate Certificate
Technical Art & 3D Modeling
Certificate Certificate Certificate
Specialized Workflows
Certificate Certificate

Profile views

Pinned Loading

  1. UE5_EmotesSystem UE5_EmotesSystem Public

    A modular emote system for Unreal Engine 5.2 featuring a square selection box of emotes and movement-based animation cancelling. Includes a complete UMG widget implementation for seamless UI intera…

    2

  2. UE_MaterialCollections UE_MaterialCollections Public

    Created some advanced materials in unreal engine 5.4.

  3. FPS_MultiplayerDemo_UE52 FPS_MultiplayerDemo_UE52 Public

    A multiplayer FPS prototype built in UE 5.2 demonstrating server-client replication. Features fully replicated movement, synchronized audio/footsteps, and a team selection system.

  4. GASP_TeamWidget GASP_TeamWidget Public

    Unreal Engine Game Animation Sample Customize with character selection widget.

  5. MayaPythonScript MayaPythonScript Public

    this is small library of autodesk maya script that can help on your workflow.

    Python

  6. ue5-pixelstreaming-two-way-interaction ue5-pixelstreaming-two-way-interaction Public

    Two-way Pixel Streaming interaction system for Unreal Engine 5.3, supporting both UE → Frontend and Frontend → UE communication.

    PLSQL