Validate SA3D channel map bounds - #1893
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Reject SA3D boxes whose declared channel map exceeds the box payload. Also validate extended sizes and avoid position arithmetic overflow so a crafted MP4 cannot force unbounded vector growth during metadata rewrite.
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Are you having fun driving your AI to spam projects? This code was copied from https://github.com/VarolOkan/spatial-media. Fix it there please |
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Shotcut can exhaust memory when rewriting a crafted MP4 containing an SA3D
box with an oversized channel count.
SA3DBox::load trusted the declared channel count and appended that many channel
map entries without checking the box payload. This patch validates extended
box sizes, avoids overflowing position arithmetic, and requires the channel
map to fit within the box before parsing it.
Verification:
allocating unbounded memory.