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Add OpenGL GLFW compute shader example - #176

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lzzrhx wants to merge 3 commits into
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lzzrhx:opengl-glfw-compute-shader
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Add OpenGL GLFW compute shader example#176
lzzrhx wants to merge 3 commits into
odin-lang:masterfrom
lzzrhx:opengl-glfw-compute-shader

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@lzzrhx

@lzzrhx lzzrhx commented Jul 16, 2026

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Checklist before submitting:

  • This example has been added to .github/workflows/check.yml (for automatic testing)
  • This example compiles cleanly with flags -vet -strict-style -vet-tabs -disallow-do -warnings-as-errors
  • This example the naming and style convention: https://github.com/odin-lang/examples/wiki/Naming-and-style-convention (exceptions can be made for ports of examples that need to match 1:1 to the original source).
  • By submitting, I understand that this example is made available under these licenses: Public Domain and Odin's zlib license. Only for third-party dependencies are other licenses allowed.

@lzzrhx

lzzrhx commented Aug 11, 2026

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Not sure if it's preferable, but here's an alternate version of the example with font rendering and a depthbuffer texture included: https://codeberg.org/lzzrhx/template-odin-opengl-compute-shader

And here's two projects where I've used this set up:

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