committed patch mode - #8
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Some SWE task families end their problem statement with an instruction to work on a new branch and commit everything when done. The agent obeys, leaving a clean working tree, so the existing `git diff` capture returns nothing and the rollout is recorded as a 0-byte patch. What non-empty patches do survive tend to be uncommitted build artifacts (build/CMakeFiles, *.o, *.a, .ninja_log) rather than the solution. Add a second capture mode, selected by --patch-mode (gym passes it through the PATCH_MODE env var). `worktree` is the default and is the historical behaviour moved verbatim out of cli.ts. `committed` diffs the pre-agent HEAD against the most-advanced commit the agent left, searching HEAD *and* every local branch so work still lands when the agent commits on a side branch and checks main back out. Uncommitted leftovers are excluded and logged. The result is still a plain baseline -> final-tree diff, so the eval side (git reset --hard <base_commit> + git apply) is unchanged in either mode. Also sets a repo-local git identity in committed mode when the image ships none, so the agent's first commit can't die with "Author identity unknown". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
merge sdd/dev to compaction
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…h-mode Signed-off-by: Sugam Devare <sdevare@nvidia.com>
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