Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
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Updated
Jul 4, 2026 - Rust
Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
Single-symbol CLOB matching engine in Rust — integer-only hot path, deterministic replay, microsecond-class tail latency, framed binary TCP wire.
Sync-first event sourcing for Rust: append-only segments, causal metadata, policy gates, and typed projections — no async runtime. It's free batteries bro, take 'em!
Forkline is a replay-first tracing and diffing library for agentic AI workflows that lets you deterministically reproduce, fork, and compare agent runs to find exactly where behavior diverged.
Native macOS Asteroids-style vector arcade shooter — Swift 6 / SpriteKit. Procedural vector graphics, real-time synthesized audio, two game modes, nine power-ups, gravity wells, two bosses, and a deterministic replay system with headless GIF export.
Embeddable, zero-dependency durable execution for agents and NHEs. Deterministic replay, retries, cycle detection, a token budget, and a multi-agent task board, with no sidecar service.
A retro Snake-inspired arcade game — browser-first, Android via Capacitor, 4 power-ups, 4 themes, cloud high scores, PWA.
Deterministic record and replay for agent runs. A zero-runtime-dependency TypeScript library and CLI that captures every source of non-determinism an agent touches (model output, tools, MCP, clock, randomness) and replays it exactly, with fork, diff, a tamper-evident seal, and redaction.
Deterministic order-book replay + adversarial microstructure bench. Rust + Zig 0.13 + C++20 + Go. Cross-impl Event ABI bit-identical (CI hash gate). MoldUDP64 + WAL + SPSC mmap ring. 5 chaos detectors. Snapshot resume e2e proven. 155 tests.
AIΩN Foundations Paper VII: WARP as an optic architecture over shared causal history (weaves, admission, holograms, retention).
Blanc Quant LOB Engine: C++20 deterministic replay and latency evidence infrastructure for LOB workloads. Public harness: synthetic ITCH-style benchmarks, digest checks, CI gates. BQL 2.0: patent-pending production ITCH/FIX replay, audit journals, observability, and evidence bundles.
Category-Separated AI Orchestration Framework for .NET
The open-source truth engine for XAP. Deterministic replay, hash chains, RFC 3161 timestamps, and seven trust properties.
Deterministic C++20 exchange simulator with binary gateway, price-time matching, replay recovery, benchmarks, and OCaml differential tests.
Event-native research infrastructure for deterministic replay, reproducible streaming analytics, and market-data feature computation (Java/Spring Boot)
C++20 market-data recorder with binary log format, deterministic replay, latency/throughput benchmarking, and replay-based scanners.
AIΩN Foundations Paper II – WARP Graphs: Canonical State Evolution and Deterministic Worldlines
Check whether AI-assisted R&D work is truly verified progress. Local-first LOSCR implementation with JSONL evidence ledgers, deterministic replay, service control, and claim checking.
Open-source agentic memory engine for long-horizon adaptive learning. Integrates LinOSS oscillatory state-space models, attractor-based associative memory, and MemEvolve-style adaptive memory mechanisms into a single deterministic kernel.
AI-assisted tracking-failure detection for active ad campaigns, with deterministic incident evidence, exposure estimates, and recovery verification.
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